Now, I changed everything and I'm starting to use Unity Game Engine and I'm developing a game currently. Yesterday(06.08.2021), I made a decision to use Unity. Well, I took one course from Coursera to help adapt to Unity and I finished the course. So, here we are. Why did I change my mind? ....
I'm using Aseprite to draw assets of the game and it's a really useful and powerful tool. Well, My drawing is not good but it belongs to me at least.
Look at this dude:
Well, I write some scripts for the depth of the 2d map. However, implementing this feature to the sprites of tilemap is complex. So I decided to use obstacles as prefabs. In this way, implementing was so easy. Also, I redesign arts of the tileset and draw something in addition:
There are some problems with the sorting operation, so I can't say it works perfectly but still enough. And also I don't like the view of the base. For this, I might write some script to create a seamless view of the base.....
Date: 7/13/2021- I was very slow in development. Because I don't know Unity.exactly. But this is not a problem I can learn it, the real problem is that it's really slow. When I run the project everything occurs after 5 seconds. The interesting thing is that there is nothing in the project except the above pieces of stuff. Maybe, My computer is not enough for this, and probably it is.
- I don't need that many advanced features from the engine in my game. I hope.
Also, was there Unity before? :D
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